Friday, 4 May 2012

Morpher

Using the Morpher tool would have been useful during the animation process, as this allows for easy facial animations, as well as other numerous things.

The way it works is by using a an object and a clone of said object. The clone can then be manipulated into any shape, however vertex's cannot be created or deleted (The Morpher only works when the objects vertex numbers are unchanged). The process can be repeated for as many clones as the user needs, as to create more shapes for the object to transform into.

The Morpher tool would have been used on the face of my character, however the skin modifier prevented this. The skin modifier pulls vertex towards bones, and using the Morpher effects this process. Therefore all of the facial animations had to be done by Key-Frames, and made itdifficult to work with.

The problem also made it impossible to animate other aspects of the model, such as his ears, nose or mouth. This was for the same reason as before, and made it difficult to put the characters expressions across. However I feel that the characters expressions still worked well, and i improvised to create a still, believable character.

It should be noted that morpher can be used in any cercemstance, however as I was using CatBox for the character, only the head would have benifited from using morpher.

Below however is a quick tutorial on how to use the Morpher modifier to show I can compentently use it.

Create an object that you want to Morph

Create a clone of that object

Minipulate the clone, without adding or subtracting any vertex

Select the primary object and choose the Morpher modifier

Choose "Pick object from scene" in the modifier panel and select the clone

Now adjuse the percentage options in the modifier to bring the object to the desired state (50% Morphed)

Now you can create more clones and mix the morphs together using the percentages in the modifier panel (100% Morphed)

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