Friday, 4 May 2012

Scene 1

Scene 1

The scene for the animation is built of 4 - 5 texture planes and a light source orbiting from above. Depending on camera angles and lighting effects, the planes can be easily manoeuvred to suit the camera. The character is centred in the middle of the scene, with all of his gadget gear on. The first scene begins by having the light source turn on, and the camera quick zoom towards his face.


Scene set-up
Darkness before the light is turned on
The characters default posture

The character bringing his arms up to meet his face

 This scene was created using two main aspects, which are re-used throughout the animation. The first being key framing, a system of setting key frames in which an objects properties change. This was used for the light source and can be very effective, but at the same time very difficult to use. The system relies on the users locking every property before it is changed, and if forgot to do so can cause major problems.

The second system that was used for the characters animation, in which the CatBox animation system was used. This will be explained in more detail in a later post.

Character Understanding

In this scene the character is suppose to appear scary and omnipotent. The character welcomes the character as if he had planed for it to be there.

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